Hi. I'm trying to get my character into Unreal.
i've got the high poly in zbrush and imported the low poly that was retopod in Maya.
In Zbrush I've projected the high onto the low....now i'm a bit stuck. I want to get the model into Substance to texture.
My question is, after projecting the details do I need to bake maps in Zbrush - and then what do I do with those?
I guess alternatively I could just take the high from zbrush and low from maya and bake directly in substance without projecting.
But advice would be great.