APEX clothing simulation works by simulating on side of a thick cloth mesh, and making the other side its slave. That way the calculation is pretty much one sided, but a whole mesh is rendered.
I've been using this mode in max, pretty much as my only way of editing things, for longer than I can remember. However now that I'm embarking on high poly editing, I find this mode amazingly limiting. For example I just want to evenly space a bunch of verts, however there seems to be no tool in max to do this. Are there…
All, I am reviving an old project and wanted to learn how to A.) calculate the volume of a box mesh and then B.) determine how many grid spaces and the location of those grid spaces that volume occupies. For example, idealy the code would take a box and determine that it occupies a 3x3 space in the world then create a 3x3…
I need to perform actions on multiple objects at once, however maya does not allow some actions on multiple objects, so i must combine them first. This is a problem as i need to retain my objects order heieracy and name. is there a way i can restor the combined mesh to its uncombined state later?
Hi! I have a situation with my mesh and when trying to animate it. Recently when I load my scene my foot looks like this: The only way i've figured out how to temporarily fix it previously for my other animations is by moving the control and hitting ctrl + z: This time when animating my foot, it gets destroyed when trying…
http://www.bit-tech.net/columns/2006/01/22/all_for_one/1.html In my opinion a spot-on article about the tech being released these days. I mean, when we got our new cell phones... i really just wanted a good quality phone without any wizz-bang features... no dice. Had to get one with camera and verizon's damn 'get it now'…
I'm looking for anything (mainly unusual techniques, tricks, art directions) that could make it easier to make a large number of models quickly, without them looking entirely terrible. Realism or high detail is definitely not a priority for me, so I would much rather focus on a strong stylized look. This is for a personal…
http://latimesblogs.latimes.com/technology/2008/10/new-california.html New California law narrows overtime regulations for skilled tech workers 6:33 PM, October 1, 2008 Gov. Arnold Schwarzenegger Tech companies glum about their sagging stock prices can take cheer in a bill Gov. Arnold Schwarzenegger has signed into law…