Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
chubby Fabio with endless strenth launches his beer can to the sea only to be swallowed by waves and finds himself surrounded by ruins.This is a short 3D animated film about the environment. From ancient Greeks to modern society, Human beings have been leaving waste to the environment. Some of them have become integrated…
After updating to 2.3.2 I go into NDO to work and it keeps hiding everything after nearly any updates... add a selection convert to normal go back, tools are gone... garf
Ray marching has become a very popular technique these days among real time artists and developers, due to the crazily increasing hardware speed. It was widely used in the past too, but mostly in offline applications because of its computation requirements. But luckily now we can have a glimple in our real time renderers…
I wonder if this was discussed already. Probably a few times already. I don't know. Maybe it's just me, but I have a feeling that those kind of...works are done overseas, from US perspective. Maybe Eastern Europe or even China. I don't know about the legal stuff regarding those, but I have a sneaky little suspicion that…
Id like to know also, if you guys want smoke blown up your butt about how amazing the game is why post at all? i think both Odium and frell brought up some good points maybe not in the best context as it might appear hostile but good non the less. And as people said before no ones seems to be attacking the art "as this is…
Hey Ally, wonderful sketchbook! I love the evolution from page one till now. Also love that you re tackling different subjects (organic, hard surface, environment), the motivitation is all there. It's pretty inspiring :) Can't wait to see the finished motorcycle
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
The problem with that is the three part wall are all feeding off a different tillable texture at the moment and I'm not able to "fast UV" them all in one map. The alpha still isn't reading well. I'm thinking there has got to be a better logical way to display a next gen graffiti image with all three maps diffuse, spec,…