It's the same build for now. Like previous year, we included the last 2019 build in the 2020 license so that people could take advantage of the Black Friday sale to get their new license.
Hey there. I'm having Problems while making UVs for my Head Basemesh. So what i do is: * Click "Point to Point Seams" * Chose my seams * Chose "Face" Sub-Level of the UVW-Modifier * Marque the whole model * Click Pelt What i get is this: I'd love to get some help from you.
I'm looking under the modify menu and the convert polygon edges to curve is not listed. Anyone know how to get it back or where it went. I've tried deleting my prefs with no luck.
if you give it a week or two I believe a new version will come out that supports 2010, you'll still need to learn how to control the game through dwarf fortress :P
Industry Giants 2011: Ten in Texas 10th Anniversary Event June 25-26, 2011 A BUNCH OF SHORT GUYS Hosts INDUSTRY GIANTS 2011: Ten in Texas Visual Effects, Animation and Game Forum A Bunch of Short Guys are proud to announce this years Industry Giants 2011: Ten in Texas, the tenth anniversary event of Texas premiere Visual…
Well, just finished reworking my demo reel for the new year a few weeks ago. So far haven't had too much luck with sending out applications yet; a far too common a story as of late sadly. Please feel welcome to post any feedback and critiques on the demo that you want. Thank you! http://www.vimeo.com/9364293
Heya, So after doing a search for an issue I am having where the viewport is clipping not-very-close to the camera and it was suggested, in another friend, that I manually adjust the Viewport Clipping distance: Viewport Label (right click) > Viewport Clipping > Adjust yellow slider accordingly However, this fix only…