Hey there.
I'm having Problems while making UVs for my Head Basemesh.
So what i do is:
- Click "Point to Point Seams"
- Chose my seams
- Chose "Face" Sub-Level of the UVW-Modifier
- Marque the whole model
- Click Pelt
What i get is this:
I'd love to get some help from you.
Replies
You can cut out the middle man and relax certain areas with soft select turned on, like around the ears and nose.
To actually get it to work I think you need to make sure that your point to point seams are complete with no gaps. I think you need to point to point around open areas also like the eyes.
Then you click on a face and click "expand face selection to seams" then click pelt. What's happening is pretty common if your selection leaks past your pelt seam(s), they need to be fully enclosed.
This is how the UV are looking:
And this are my Seams:
Edit: Right it always ataches the Stretcher around the eye.
if you can manage to get at least one half right you can use TexTools
http://renderhjs.net/textools/
to mirror that UV information to the other side by selecting the to be mirrored half of the shell faces and hit the 'mirror button'.
Also the relax button acts different based on either face or edge selection.
But i wan to finish it now with Pelt mapping.
Anybody who can help?