I'm having a bit of trouble with this retopo job. Is it possible to kind of taper away these edges coming up through the handle so I can keep the blade nice and clean? I've been told that I should still avoid tris and n-gons even though this will be totally hard surface. In other words, is it possible to terminate the edge…
Hi everyone I'm new to the forum so I will post my last best works 1.Future 2.REAL-TIME eye 3.GLOCK-17 for more of my works you can visit my artstation THANKS FOR WATCHING AND TELL ME WHAT DO YOU THINK ;)
Hi everyone I'm new to the forum so I will post my last best works 1.Future 2.REAL-TIME eye 3.GLOCK-17 for more of my works you can visit my artstation THANKS FOR WATCHING AND TELL ME WHAT DO YOU THINK ;)
Hi, everyone. I want to share some of the concept works I did for Black Ops 3 zombie. It was a great pleasure to work with Treyarch. I made over 10 thumbnails for each gun for the art director to pick before the final phase, and the first person view was just a quick line drawing with simple shading. In game screenshots…
Okay, I'm currently working on a fantasy sword and everything was going well until I got to the handle. I want to wrap the handle with leather or cloth but can't seem to get anything to work. I'm using 3ds Max 2010. I have tried just to model it out and it looked bad, tried to use a helix and then convert it to spline,…
Decided to add more stuff to my portfolio, so I got out one of my shelved models and finally finished it last night. yay to closure! This is another take on the classic STG-44 Nazi Assault rifle.....with skins! :D Modeled this in Maya, Baked the maps in 3DS Max, and textured & rendered it in Quixel Suite. I was trying out…
Hey guys, I've been working and re-working this for a while now. Thought I'd drop it in here for some more views and crit. Based on a concpet by JohnTheBomb at CGHub: High-poly: Low-poly: The low-poly is sitting at 11,000 tris and is split into 5 meshes, two for triggers, one for the part that moves down and then the last…
The RPG should be modeled as 2 pieces; you'll also need to model the booster & motor if you plan on reloading. The flare at the base of the RPG should be vertical, not angled. If you plan on making a commercial pack, you should ensure they are all from a related era - very few games use weapons from ancient times through…
Hello guys, After recently watching Spectre, I have been inspired to model the Walther PPK. Below you will see the WIP in progress shots, please ignore the large seam running down the middle that is purely because it is mirrored - you guys probably are aware of this anyway. There are some floaters as it is just easier and…