Okay,
I'm currently working on a fantasy sword and everything was going well until I got to the handle. I want to wrap the handle with leather or cloth but can't seem to get anything to work. I'm using 3ds Max 2010. I have tried just to model it out and it looked bad, tried to use a helix and then convert it to spline, made the strap separate, and used the path deform. It also looked bad. So how would you guys go about this? I don't have a sculpt program so that is a no go. I have been at this stupid handle for a week now and I'm going nuts! :poly127: Please help me guys..
Replies
The easy way to do that is to take your base handle and use the connect tool to make two new edgeloops around it, then detach as clone the new polystrip you've made. Adjust the verts a bit, shift-drag to copy it upwards, and repeat. When you've covered the handle, add a shell modifier, tweak, turbosmooth, voila.
If you're trying to actually model accurate wrapping there isn't much of an easier way that just running a spline all the way around it and lofting, but I really question the benefit of that for most applications.
Download OBJ here
I looked every where within max and online for "shrinkwrap" but I didn't find anything in max. I found a script but it hasn't been updated in years. Is that what you meant or am I missing something? The look you have there is what I am after.