I'm having a bit of trouble with this retopo job. Is it possible to kind of taper away these edges coming up through the handle so I can keep the blade nice and clean? I've been told that I should still avoid tris and n-gons even though this will be totally hard surface.
In other words, is it possible to terminate the edge without it going all the way to the end of the blade or is that the only option?
General retopo advice is also much appreciated as this is my first full retopo.
Thanks!
I included a render of the sculpt too for reference.
Replies
Anyway, in Lowpoly you should mostly be concerned about the silhouette. And just terminate those loops to the nearest vertices, that shouldn't give you any problems in bakes.
It should be fine in bakes but what about in engine?