Hey guys, We're currently working on our FPS / RTS game 'Warsoup' and I thought I'd open this thread to keep posting some Warsoup art and progress to get some good feedback here. We're a very small team and getting feedback from other professionals is always neat, so I'd appreciate any input :) I just implemented our…
[FONT="]We are looking for a low poly character modeler who can specialize in creating max detail onto a low poly character. The character will not contain normal map or spec maps so all detail must be painted into the diffuse.[/FONT] [FONT="]The character must range from 1000-1500 polygons and the concept will be…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks and to keep myself on track so I can stay motivated on actually finishing my personal projects. That being said, please do feel free to critique, question or comment on my works. I really do…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks but also to keep myself on track so I can stay motivated on actually finishing a personal project before jumping to another one. That being said, please do feel free to critique, question or…
Hi, I am building a scene and was wondering if something were possible, turns out it actually is and it's commonly used in environment modelling. I saw something similar before on youtube however the guy demonstrated it with only 1 UV. Here it is:…
Keep at it guys. Good to see that people are learning more things so quickly. @KennyTies: The wires in my space are made using a spline actor in UDK. I could have just as model them out in maya or max but I wanted to get them in the engine and placed around quickly. Splines also let me change their positions on the fly…
I likewise maintain the edgeloops around my entire model. This way I can quickly use CSslide as a more efficient way of quickly moving my edgeloops nearer or further apart as I would manually with the gizmo and edge constraints applied to control the tightness or looseness of my edge curves. Even when it comes to hard…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
Prerequisites: · Should have either a degree or at least 4 years professional production experience in lieu of. · Is a leader/role model (within their craft) on a team level (does not necessarily mean Lead Artist or management role). · Demonstrated History of: o Actively supporting Art Direction o Remaining faithful to…
Introducing Moon Ink Studios: As a game art outsourcing studio, Moon Ink Studios is committed to quality, collaboration, and client satisfaction. Our team specializes in the following services: * ART DIRECTION * ENVIRONMENT DESIGN * CONCEPT ART * GAME ASSETS * Unreal Engine Optimization * CONSULTING * SFX & MUSIC * Game UI…