Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks but also to keep myself on track so I can stay motivated on actually
personal project before
jumping to another one. That being said, please
do feel free to critique, question or comment on my works. I really do seek and appreciate ANY kind of feedback
So this is what I'm working on right now, an environment based on Stephan McGowan
After deciding that this would be my next environment to work on, I quickly found some photo stock of this place from almudena-stock
which is awesome for more references.
Then I quickly blocked out the environment inside ue4 to get a sense of the place.
Once I nailed down the proportion and the scale of the door, I made the base on Maya and exported it to Zbrush to sculpt.
It was a lot of masking > inflate > refining with brushes
(95% default brushes). I was rather lucky since the photo stock was taken in front with very little perspective. I took advantage of it by using Pureref to make my references see-through and to stay on top of Zbrush to do all the masking.
Next steps are the retopoly and texturing. After that onto the rocks but I'm still unsure on how to tackle them.
I will definitely update soon enough with more images! Once again, feel free to critique, question or comment on my works. I really do seek and appreciate ANY kind of feedback