Prerequisites:
· Should have either a degree or at least 4 years
professional production experience in lieu of.
· Is a leader/role model (within their craft) on a team
level (does not necessarily mean Lead Artist or
management role).
· Demonstrated History of:
o Actively supporting Art Direction
o Remaining faithful to projects' Art Direction.
· Demonstrates an understanding that the animator's main
focus is the character's motion, staging and timing,
for in-game and scripted sequences
· All Character Animation Candidates must have a
portfolio and reel that demonstrates:
o A strong artistic background, with numerous
examples of life drawing
o Layout and/or character design
o The portfolio should focus on the human form and
its movement.
o Strong understanding of classic animation
principles and fundamentals (i.e.; Squash and
Stretch, Staging, timing and Motion, anticipation,
exaggeration, follow through, arcs and appeal.)
o An intrinsic ability for storytelling
o Acting and cinematography skills are an asset
o Sculpture skills are an asset
· If coming from outside the game industry, new hires
will be expected to learn/understand how game-play and
real time issues can affect Character Animators; they
will be expected to develop techniques to compensate
for such limitations
Requirements:
· Above with at least 2-4 yrs. Cinematic/games
production experience, 12 yrs. Feature film a big
plus.
· 3-5 min Reel demonstrates a strong ability to
consistently create convincing performances and
characters with complex personalities
· Ability to design a move tree for a single character
· Consistently demonstrates an excellent sense of timing
· Must be able to adapt to new technologies
· Good English communication skills
· Relocation to Coburg, Germany required
Understanding:
· A very strong understanding of:
o Animation fundamentals
o Pace and storytelling skills
o Motion trees (Structure, flow, How they work in
Real time, use of Neutral Poses, etc.
Responsibilities:
· Brings life to characters in their project through
available means, despite technology limitations
· Supervises Character Animation team on a small project/
or assists Character Supervisor on a large franchise
· With nominal, if any supervision:
o Responsible for ensuring that all aspects of
Animation pre-production are completed on a timely
basis to a high standard
o Creates an animation personality/style for a lead
character in a character driven title
o If project has facial animation, completes all
necessary facial animation for at least one
complete character or move tree in a film/game with
nominal if any supervision
o On a smaller project, completes motion trees for
all character(s), object(s), or game area(s); on a
larger project, for large sections of motion trees.
o Writes Animation portions of MDD; Documents
animation processes
o Responsible for creating in game cinematics
produced with our Sandbox editor
· Supervises Junior Animators on their team to ensure
that their characters are on model, personalities
consistent
· Responsible for Directing complex Motion Capture and/or · Voice/ADR Sessions where Character Animation is
involved
Professional:
· Completes all work in a timely basis
· Remains focused, motivated and effective on all tasks
through completion
· Demonstrates a desire to learn and grow professionally
DEMO REEL REQUIRED. Demos should be no longer than 4 minutes, showing your best work first, and on 1 avi or quicktime file on a CD. Please include contact information on the CD and the movie file. A breakdown sheet explaining what you were responsible for on each shot is also required. It is also recommended to include a .doc copy of your resume on the CD.
Please submit portfolios to:
Katrin Winkler - HR Manager
Crytek GmbH
Rosenauer Str. 16
96450 Coburg
Germany
artjobs@crytek.de