Dark Storm Dark Storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for…
The payment system has changed please read notes below. Official site re-launches May 10th. Originally posted here Xitol is looking for a team to help with a studio start up project to be released as a digital download product. We have been sending our project concept to several publishers at least two of which have shown…
"We do have investors" We are small indie company that's growing. We are currently doing internship to see how the applicant works also looking to start perm jobs in march. Team Name: BAD Angel Studios Project Name: Brake Genre: MORRG( Multiplayer Online Role Racing Game) Introduction/Core Game Play: Project Brake is a…
Hey I've been thinking of making a game now for a while, and I'm gonna give it a try. I'm not a random guy who likes playing games and now wants to make some, even though this is going to be my first post take it serious. About the game: The game wont have any narrative design which would prevent lots of works in documents…
My opinion is that you should probably do away with your 1-textureset-only goal. At this level, it's more important to have clean bakes and UVs, rather than stressing about optimisation, and all the extra problems that mirroring and stacking islands brings. My suspicion is that your texel density is not high enough, and…
This is a solid first attempt! To answer your questions: The UV map has a lot of wasted space. Do you have the TexTools/Texel Density Checker/UVpackmaster plugins? Blender's default UV tools are woefully underdeveloped and these plugins will make your life a lot easier - TexTools at the very least. The unwrap is…
That is an improvement on the shapes of your PS Vita model Alex. I do see issues with edge flow and spacing on the back. When I first started on my journey of learning 3d modeling, on my own using online resources, I had a lot of missteps. But that is part of learning, especially without guidance. One doesn't know what…
I'm at ~18h so far and I'm genuinly enjoing it! I think the whole seireis is great and every part has something special to it. The linearity is somewhat close to FF-X which is my faovurite, so thats a good thing.) The stripped down gameplay feels strange though. The only time ii feels close to challenge is once in 2-3…
Well, let me end your parenting parade. I've said I'm not a PS3 owner...meaning, my opinion of whether or not a PS3 is worth buying has more weight than someone who has already given their money to Sony, as I'm the statistic they're trying miserably to satisfy. And my knowledge of what it can do may be lacking. I never…
Have good base meshes to start from and don't be afraid to use them liberally. In your practice time you can invest in having a library of different meshes for merging together, leading to super fast base meshes. Hitting the right form at the beginning without getting caught in local details is super important for…