Hello, polycounters! This is my first time posting my work here. I'm currently a 3D art student in my final year. This current work is of a character from a friend's comic (Alise Gluskova). Work in progress, keeping it basic right now to get it right before details. I want to make a good female body base first, so I would…
I want to get better at characters and thought I would jump back into this character I started a while ago. I feel that its a good start but I would like some C&C from you guys to help me push it farther. I look forward to seeing what everyone thinks.
I dunno if this breaks the rules, but Tulk said i was up, so here's one to get started: "I think careers are a 20th century invention and I don't want one."
Hello everyone one i wanted you guys opinion on the piece I did not so long ago here are some pictures and a link to my artstation for all the images Hope you guys like it :smiley: comments and critiques are welcomed I like to improve always :smiley: Artstation : https://www.artstation.com/abid_becirevic
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
I've been working on a Tardis model from Doctor who and cant seem to progress around a baking issue im having. The model is essentially just a box with some extrusions here and there and yet whenever I bake it in either Maya or xNormal the extrusions simply do not come through in the bake. I've tried with cages, ray…
Wanted: Character Artist 5000ft,inc is currently looking for a talented character artist to join our crew, job would require concepting, modeling and texturing game characters. We are a small studio and are the makers of STACKED. Please send all resumes and porfolio links to the following email: 5000ftjobs@5000ft.com Feel…
If you want controlled foggy areas I would suggest making fog cards with a depthfade node added to the material. It worked out well for me, that way you don't have the background loosing detail from UE4's fog system. With the erosion it would be a material in your landscape layer lend and just painted where you want it.
greentooth.ai: It's 100% certified bullcrap—here are some fun facts on why it's so bad to wow you! 🎨 It's just bad; your art has always been bad, and you should feel bad! 🎨 There are more than 4,500 AAA-tier artists, but you're not among them! 🎨 Art is a beautiful expression of emotion and talent, rolled up in a neat…
"First concentrate on sketching (in 3d) generic naked adults around 25. Once you have those down you can move onto generic teens and kids, finally aged and if you want infirmed." this is so super oddly specific. also studying from daz? i'd suggest to cut out artistic interpretations as much as you can unless that look is…