Hi Talbot, when I'm talking to my students over at the 3d school where I'm teaching where they should start on their new environment, I always say the same thing: Reference. I'm glad you have now done it, but gathering reference is the first thing anyone should do (besides thinking about what they want to do first, of…
A ps2/ps3 with two screens at incredibly high resolution @ a 90fps standard, struggles with overdraw & transparency in general (including 1bit alpha), sensitivity to number of drawcalls and no postprocessing! So quite different in practice, in my experience. Limiting texture size _can_ be a solution to someones problem,…
Some people have a preference to sculpting one or the other. With female sculpts in general its more about the subtle touches, they have to be more refined. Mainly due to Women having more body fat than men due to a number of factors, including the total number of fat cells, where fat is stored, and the type of fat cells,…
This is a character I've been working on for a while. Mostly inspired and tried to aim GTA characters as inspiration. Used Blender for only Hair tool plugin which is really helpful for creating exactly what I want in a versatile way. Polycounts -36k for all hair, facial hair, eyebrows and eyelashes(I didn't removed inside…
So this is a passion project of mine I’ve had stewing around in my head for a while now, and I thought why not give it a shot, especially now with the chance of monetization for hololive fangames! The development has been on a brief hiatus over the last month, but we're now starting back up with recruiting more talented…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
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Greetings
from Hane Studios Team! We have
designed the cigar room for an immersive experience within Unreal Engine,
capturing the essence of a private gentleman's club from a bygone era. With
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The recent thread asking how to maintain texel density got me thinking, as many of the answers were needlessly complex or the opposite, i.e. just eyeball it. There is actually a fairly accurate and artist friendly way to match a specified texel density, so I thought I would take the time to explain the method as well as…
Hey all, Just thought I'd give the heads up that the company I'm at is looking for 1-2 additional artists. If you guys have any questions about this area before feeling the urge to post your resume, go ahead and PM or email me any questions at jkovac@frozencodebase.com Looking forward to hearing from you all! * Frozen…