Hello Polycount! I've started 3D modelling with Blender this month, so I hope to use this to track my progress! I'm interested in making lower poly game models, but hoping to expand my skills to include all types of 3D! A bit of pixel art might end up here if I pick that back up in the future. Crits are more than welcome…
Lumba is a San Francisco based game studio dedicated to crafting quality mobile experiences for a predominantly Middle-Eastern market. We are currently looking for a talented animator to help with updates to two of our previous titles. This is a remote contract position - after the bod of work is done the contract may end…
Hello! I'm Stazi. I've had this account for awhile, but haven't posted anything 'till today. I'm 22. I'm graduating from Ringling College of Art and Design this year. I consider myself a concept artist/generalist, so there will be more 2D/3D work in the future. So, for my first image: here are so isometric buildings. Woo!…
Hey Everyone, Just a 3D Environment Ive been working on This Level is based on the theme of Greek Mythology My Level is based around the God Poseidon (God of the Sea) This Room based on Poseidon is one of five that makes up an Environment of the Gods that lead from the underworld (Hades) to the almighty Zeus Team has…
Hello, I was modeling a female body base I will use for a future work. Am just a hobbist in 3D modeling and have been starting to learn Zbrush these days. Here's my briefing : I started with a Zsphere base body for my sculpt, then accepted the rigging and started sculpting with dynamesh, 256 resolution and 0 blur and…
Hey polycount! New poster here! I have to start posting my work and get a fresh eye on things to see what silly mistakes I'm making and how I can improve ! This 1st piece I've been working on lately is from a CRAZY awesome artist Peter Mohrbacher, His colors And overall design is Just out of this world. Although I was not…
What modeling application do you use? 3dsmax What pluses and minuses does it have? I know it really well, a lot of great features, most things are straight forward and those that aren't can normally be scripted so they are. Why would you suggest it for a beginner? The help file documentation made it fairly easy to learn,…
What hits hardest for me currently is that many of the people who these AI systems could potentially negatively impact, in the immediate future, are some of the most vulnerable. We have a historically significant term for describing the vulnerability in Wikipedia called "starving artist". Starving Artist (from Wikipedia):…
It's finished! 25k triangles total, 6k for the body and 15k for the hair. I have no idea if that's insane or average for today's standards. Will compile everything and upload the project to my artstation, I'll have to figure out how to upload stuff to sketchfab. I learned a lot from this project, namely my first groom and…
By thewoxter at 2011-08-10 Quick sketch, still rough. I am just still finding the right forms for this to work properly and getting his face right. He is not an alien, but a human time traveler from some deep distant future. He would be the result of generations of genetically engineered humans to come from the only…