the polycount on those bricks are way too dense... You could achieve similar results with just the normal map alone.. i'd cut them down for sure and the corners are too rounded... bricks don't curve like that unless they were deliberately manufactured that way for a special cause but the standard wall will just be it's 90…
There's a lot of piece specific advice possible, but you need to take a step back and examine these two issues: 1. Noticed all the normal maps appear to be diffuse textures with default crazybump settings. This is directly telling potential employers you don't have an understanding of generating normal maps. They also…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
ok some crits from me on how I think you could really push this piece to be something really nice. -Wireframe. It's hard to crit this without seeing how it is put together. -Sat Dish... too deep. look at some reference on this. -Damage to the building doesn't seem realistic. If it's a brick building the edges shouldn't be…
Hi Guys, Made this small environment for a school assignment and after getting it graded and received some feedback on the piece, I went on and corrected it to the feedback I got. The final is shown below. Tried playing with foreground/background on this latest screenshot, also made some changes to the scene itself to give…
Ok I am making a factory scene for a uni project. Here's what I have so far: and this is what Im going for: 1. Im assuming this has to be modular? I've started laying out the modular pieces but I have several questions regarding a modular workflow. 2. For the bricks, would I model out each brick and place it on my…
Hello everybody, this is my second project trying to learn more about the common used programms and workflows. I'm trying to recreate the picture of beleuse carrier - mending the pots. Here's the reference: I already did the blockout in 3ds Max and one brick wall. When everything is done in 3ds max I want to export it all…
Sculpted the bricks on the base of the tower to look natural. Update Mon. Jan. 30, 2023: Sculpted the top rampart bricks of the tower. It looks natural enough now.
I've put a couple of hours in with the model graphs now and.... Its basically in a beta state at the moment IMO - it's quite crashy, there's a pretty rudimentary set of prebuilt nodes, documentation is incomplete and you can't work with subgraphs (yet?) - I find that last bit the most frustrating. The initial learning…