Hey Gang! I'm pretty new around here! Prowled the forums for a while but never really got around to making an account! I'm finishing university and have my final project to hand I would love some crit and feedback before my final hand in!! Little backstory: The level is designed around a Splinter cell / Treasure hunter…
Just trying to figure out how I would go about saving a level I made for someone else to view. Just started playing around with CryEngine, so still trying to figure a lot of things out about it.
working on the touchups for river town level design. I'll start doing UE4 next time. should of done it on this one :/ https://www.youtube.com/watch?v=LjzlQQswTyM
I have a master's degree in architecture, worked in the field for 2 years and I'm hating it. During that phase I did a lot of research to learn more about myself and specifically what I like to do at work and what I do not like to do. Turns out I only enjoy creating 3D models. Not just buildings but also tiny household…
[UE4] '80s Industrial Zone | Speed Level Design [UE4] '80s Industrial Zone | Speed Level Design Hello everyone! My name is Kaan Tekin. Today i'll share my '80s Industrial Zone scene video with you. Hope you enjoy. Actually i wanted to creating scene like this after playing Mafia III. I called my first scene like this one…
Hi, my name is Radu Mitroi and I am looking for a Level Designer to create a 3D map from a top view sketch. The map is an old horror hospital. If you can texture the map it is even better. The 3D map will be imported into Unity3D so the model's format should be .obj .fbx or .3ds If you are interested send an email to…
For UE use : do your best to generate decent-ish UVs (ideally by proactively marking seams on the pieces as you model them), and bake down the Blender bevel node (or the Modo/Max/Maya equivalent) to a normalmap. Or, bake everything (with hard edges) as an Object Space normalmap, blur it ever so slightly, and convert it…
foc_rob: Cool idea. You could maybe do something like the "cutout" filter per mip level with different settings in order to flatten out the details if you were doing a stylised game, and something like that would be easy to automate. As for editing mip levels to get transparency to work, I prefer an engine-side solution -…
Hi all, my name is Steven Zhu, I am a graduate student at SCAD, This is my first post in Polycount. so today i want to share my personal work "Escape" with you. https://vimeo.com/395372797 This is the link to the cinematic video. As a big fan of “Prometheus” and “Alien” series, I have always wanted to make a project that…