Here is a Character I recently completed. I call him the Orc Brute. I used 3ds Max to create the base mesh/skinning/mesh optimization, MudBox to create the high poly sculpture, headus UV-layout for UVs, xnormal to bake normal maps and AO maps, and finally Photoshop to create textures. Real time rendering using the xnormal…
SO. I'm a bit stuck on a way to go around create a ceiling for a 1900s style ballroom. I have an idea of what I want to do but can think of the best way to go around creating it. I was wondering if anyone has created anything like this before and has any advice on where to start. I will love you forever and always if you…
Hi there! I've some trouble for setting a good preset workflow for automate some steps. I have created some custom smart materials, but i can't see them in the ID Link Editor for associate them to specific colors in order to create a ID Link preset, i see only the list of dDo default smart materials. What is the right…
Hey Polycount, I'm making a cave level and I want to add broken up rock and fragments to strew across my cave floor. Now i created a simulation with RayFire and i got a nice result at the end. The thing is it creates all these animation keys along with it and I just want the final result without the animation. How can i…
Hi guys, I´m triyng to create for a personal proyect the effect of the MicroBots of the movie Big Hero 6 that´s the idea , create this type of bot in real time I tried to create some similar effect using the modifier "Hair nd Fur" of 3DSMax using a custom mesh and a "morpher" modifier too, the problem is export this to…
I havent started this part of the entire process yet, where you create the texture to impliment on either a character, or a building. I use gimp for sketches. Further tools that can be used are: MapZone ProFx Photoshop Now I need to learn to create the rough texture for the scene, create a diffuse, and shadow. I need a…
I'm currently working on a science fiction corridor for a university assignment. I'm trying to create something a little more atypical than a darken hallway by creating an outdoor maintenance passage that has a dusty, arid feel to it. As of right now it's rendered out in mentalray, but I've been creating a lot of modular…
Does anyone know how to create a color variation mask like the ones you can find in UDK for their moss and plant masks? We used RGB masks on one of our projects, but they were to mask out specific parts of objects. The ones I am finding in UDK are more noise based. I'm sure I could create noise in Photoshop and just start…
Hello, my name is Arthur, currently working in a game company and looking for paid freelance projects. I have a varied experience in creating characters, props and environments, also able to create custom Unity shaders. I am able to create an industry standards visual game assets in required art style. My portfolio…
I want to pose a single subtool, therefore, I used ZSpehere rig with Adaptive skin. But it removes the UVW. Is there a way to pose a single subtool using a ZShere rig and not remove the UVW? Transpose master only works on multiple subtools. Steps I used: 1) - Created ZSphere rig 2) - Attached Mesh in Rigging menu 3) -…