Hi Team, I recently took a shot at creating a scene with 'epic' scale, mixing hard surface sci-fi nestled alongside a mossy Nordic landscape. The main challenge with such a vast space was definitely the lighting. It's so much easier to dramatically light an interior than an exterior, in my opinion at least. I made best…
I'm surprised nobody's mentioned this: Gamespot Article 1up Article It's interesting that he says that they're doing this in preperation for working on next gen consoles. I guess they're very optimistic about how many people it takes to make a game for the next generation of hardware.
Hi, im the first time here and i thought about posting my ubber pimped work X-D (im a lier) :P here ya go: abit skinned: http://img221.echo.cx/img221/3020/rikuoverview4mt.jpg Wire: http://img62.echo.cx/img62/3449/rikuwire9hf.jpg http://img62.echo.cx/img62/9880/rikuwire22xa.jpg promo pic:…
We're looking for an animator/artist who can expand on the base skeleton that we already have - the engine that we're using is best optimized if all animated clothing parts are part of the base skeleton, and it also has an upper bone limit of 75 - so we would need extra bones for a variety of clothing items to be attached…
I don't know the guy, but he's on my msn (someone forwarded me his details because he was offering wellpaid freelance work, but it turned out he was looking for a wellpaid freelance gig, heh), and apparantly posted here once (andvari). The reason I post it is because he once told me he did quite a bit of freelance work, in…
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Hey everyone I found a post on here of a Sawed Off Shotgun made by a student in Belgium. I thought I could maybe make the edgeflow a little bit better. Let me know what you think. (I went to art school for two years so I can take harsh constructive crits lol)
My biggest problem to date on showing off a mesh has been I have no clue how to properly render it, so that the Normal Map and Specular Maps show up well. I use 3DS Max r7. Is there a simple way to render the model so that it shows off how it would look in-game? Or a freeware model viewer that is relatively easy to export…