Cause your image is really flat and 8bit. it does only store data from 0-256 on one channel. Just do a test and paint a white and a black dot into your map. Thats the range it can store. A 32bit exr file can store negative and positive values. IT can store data into the millions. There is nothing wrong with your workflow.…
Cheers guys. Bedrock: Yeah I see what you mean. It's baked at 128/64, just a nrm to help control the smoothing. I've baked at 256/128 and added in a gloss for some dirt and scratches (it was too low to have them before) and it's looking a little better. Also the middle bit of geo was only 40 odd tris and, while it's not…
128gb/256gb Crucial M4/Samsung 830/Corsair Force GT; any of those have proven reliability. Let your budget decide the size; 128 is plenty workable but 256 will of course give you more leeway. Read this. Raid is not something you'll need to worry about. You'll want to format the old windows install, so you'll have to back…
Unreal Units are Flexible. "In all of the Unreal Tournament games, 1 Unreal Unit is equal to 2 cm. In Gears of War approximately 2 Unreal Units equal 1 inch, because the characters are 156 units tall and a floor of a building is 256 units tall. This was decided on for grid purposes and so our cover height worked out well.…
Gametrailers.com give it a positive 9.0 rating despite the dry writing/acting because they were "surprised it included deep rpg elements" into the game. Go figure? But they also claim in the review that they forced themselves to preview the game as little as possible for a "fresh" review. download manually this HD version…
Still having that issue with steam, have contacted them about it. It might be an issue with the OS install. If I didn't purchase Lion personally and dont have the disc can I format the machine to get it all vanilla again? The previous owner just deleted his stuff off it by the looks of things. Teejay, when I go into 'About…
the gigatexel engine is managing the loading of texture LODs... if turned on mud is creating smaller textures down to 256 i think and will stream those textures if needed... i turn this off if i work on objects with less than 10 uv tiles and do the loading by hand... use the up arrow key to unload textures from the gpu…
Longtime PC lurker, about time I posted some work. Here is something I've been messin with. I've done practically no hand painting when it comes to textures. This was, essentially, an exercise for such techniques. I'll post some marm renders hopefully next week. 1150 tris 512*body 256*head, although for the p3d I baked…
I was trying to create an atlas using atlas maker in substance designer but I have an issue with the masking sizes. Maybe I don't understand how that works but I thought I was supposed to get a mask that would be 256 pixels offset to the right and with a size of 256x256. What happens though is when I open the uv snapshot…
We are looking for a low-poly artist interested in working with us as a freelancer. We're currently working on a web game, and, since our engine has serious limitations, we need some able to make magic within 2048 vertices and a 256 color palette. The job consists of modeling/texturing in-game weapons and items. Further…