Hello. I imported an fbx asset from some other 3D software into Maya. They have multiple sets for some reason. I would like to dump all of them into map1 which is Maya's default UV set. The problem is that the asset is 130 mesh object. I have to select each one in the outliner 1 by 1, then go to the UV window, then…
Hey everyone! Firstly and foremost I would like to mention that I do not have any real prior experience modeling (I've gotten to this point once or twice only to see that the model looked awful and I would scrap the project). This model is intended to become a mod for a udk game "killingfloor," the limit from my…
Polycount Meetup GDC 2016 Polycount and Marmoset are teaming up for the second straight year to bring you an awesome evening filled with good drinks and great company. Hang out with some of the most talented people in the industry, check out a collection of excellent artwork, take a peek at some exciting new stuff coming…
Any cheap $300 IPS sRGB monitor like 98 % of sRGB + colorimeter are perfectly fine for anything . Much better than expensive one without colorimeter. I always suggest to spend money to something like x-right colormunkey or spider rather than expensive monitor. And it's often cheaper in sum. If your don't setup ACES…
Hey guys , After climbing my way from level design to env art to lighting art on static scenes, I felt it was a natural progression to move onto something more dynamic. The thought of doing a cinematic sequence using a real time engine had been lingering on for a while. Wake, the short movie, is my first venture into…
NYC ZBrush Artist Meet-Up Date: Thursday, January 24, 2013 Time: 7:00 9:30 pm Location: 11 West 42nd Street (Between 5th and 6th Avenue) 10th Floor Room 1036 NY, NY 10036 Come and develop new networks in our growing community of ZBrushers in NYC. Watch Jean Gorospe (Head of NYC ZBRUSH User Group) demo a live sculpting…
Hello Polycount, For my latest project, I'm going to try to post updates somewhat regularly as opposed to just showing off the final renders like I've done in the past. Although I'm just underway, I thought I'd try to get feedback from some kind individuals before I get too far in. I'll try to be brief: the next project…
I finally ported Modular Research Center from UE4 to Unity! It was a pretty interesting task and I found that Unity can give you nice graphic quality out of box right now. Migration took almost 2 weeks and during it, I've learned a lot of new stuff. I have a plans to publish it on Unity Asset Store soon. More…
Thanks for the link! Sorry that I didn't think to look at the stickies first, before posting. I had to read through it and watch the video a couple of times, but I think I understood it after some trial and error. So I separated out each face in to it's own uv island. And that seems to give pretty good results. Though of…
Alright, so I've gotten a lot further with my low poly. I feel like I'm pretty close to being done and ready to start UVing, but before I do, I'd really like to get another round of critiques on it. I'm sitting at ~13k tris right now (a LOT more than I was expecting lol!) Unless someone has a better alternative, I've…