Hey guys! I've been working on some realtime models of medieval/fantasy houses. Gonna post here my results and some breakdowns as I go. Hope you will find something usefull here. Cheers! Here's a small simple fantasy house i made for fun and sale recently. Hope you like it!
I'm working on a little medieval managing / city builder game for unity, and there is plenty of space on my texture atlas, and I lack the perspective on my work to add some nice details, so comments are more than welcome... Also painted terrain. Don't mind the grass, I have trouble matching it to the terrain, it seems that…
A medieval sword inspired by Albion's Chevalier (Type Xa) with some twists, most of the work on the scabbard's engravings. Critique and comments highly appreciated, specially regarding texturing and material definition, and hope you like it :)
Hey mate, thanks for dropping by. Any tips as for making it read more medieval? I was hoping worn leather and iron would pull it more into the fantady medieval styling and out of the scifi realm.
If there's one thing game artists love, it's a medieval street scene.. I might do a modular sci-fi corridor next ;) Anyway, this is just at the blocking out stage right now. Want to fill it with lots of juicy details by the end. If anyone has any crit feel free to chime in!
Hey guys I just did two medieval weapons in Blender, ZBrush and Substance Painter. Caucasian Kindjal: model Eastern Europan Short Sword: model I would really like to hear what do you guys think about it. Especially on textures and overal presentation. Thank you!
I had an opportunity to share a breakdown of my King Arthur Project on 80 Level. I hope it is helpful to others. Full Article 80 level:- https://80.lv/articles/medieval-village-production-guide/
Hi, I'm trying my hand at making some modular medieval buildings, I just started and this is what I have so far. I'm making the buildings so that they would suit a strategy game or something isometric so the polycount is supposed to be pretty low but atm the count is fairly high due to lack of optimization, I'm gonna keep…
Hi guys, So I'm starting a project for my portfolio. I'm going to post my work here regularly for critique as I know you all give great constructive advice. The nature of the piece is going to be a medieval town based in the hills. It will have a waterfall running through the center of the piece. The engine it will run in…
<Update> Hi! So I decided to start a new project, a medieval camp environment. Not really sure wether to use UDK or Cryengine, but I think it's going to be a UDK scene. Main purpose of this thread is to get critique and to keep me motivated. So lets get started: I don't have much yet, but here are 2 tent models: And here a…