<Update>
Hi!
So I decided to start a new project, a medieval camp environment.
Not really sure wether to use UDK or Cryengine, but I think it's going to be a UDK scene. Main purpose of this thread is to get critique and to keep me motivated.
So lets get started:
I don't have much yet, but here are 2 tent models:
And here a quick test in UDK:
Replies
For instance, have a look at the shape/outline of this tent compared to yours.
Not a bad start though. Just need to give your tents some character!
Okay, I remade the tent with an eye to silhouette.
Don't look at the texture right now, only trying to make more interesting shapes.
550 tris right now.
Just my opinion.
Small update
Just added more stuff..
Somehow the picture in my previous post was gone, hope it works now.
Just made one or two new models (this fence thing and a little chest), still working on the tents.
hope this help and keep it up
Looks real cool, ya are doing well. one thing i think needs to happen with the textures is give them a little more vibrance or depth.
Before that I tried to make a landscape for the scene, but I am not going to use it because..the scale is off, colors don't match the scene and many more things..but it still was a good learning experience to make it...
Also added normals to most of the textures to give them more depth.
I can see that you are working hard on this, a lot of effort is being put into this project, well done .
The very first thing that popped into my mind when I looked at all the pictures is that I think you are using way to few polygons. Nowadays, you can put much more polys/tris into game engines, so I would use that to give everything a more irregular look.
There are too many vertical lines in the scene right now, a lot of things look too perfect. I'd say don't worry about the textures at all right now, instead just throw on a greyish material maybe and focus on silhouette. Once you've nailed that down, you can start texturing.
That's my opinion .
Keep us posted, I really want to see what you make out of this .
And here are a few little changes I made before, changed the lighting an made these hamthings, they are supossed to hang on some kind of string up there, still missing. plan is to build some kind of kitchen/cookplace.
Every time when I try to import a model, UDK says "failed to parse FBX file".
Makes no difference if I usw Maya or Max to export, already updated UDK version, the FBX file itself doesn't seem to be corrupted because I can still import/export it between Max and Maya. And it's with all models I create right now, so I assume it has something to do with my UDK... Any ideas?