[ QUOTE ] mystique noooooooooooooooooooooo! i had actually grown to enjoy the movie version. she was THE key figure in the entire series to me. nothing happened without her fingers in there weaving the pieces together. [/ QUOTE ] *spoiler*actually if mag's got his powers back then she should to eh? [ QUOTE ] as i heard it,…
Normally this probably should probably be posted in either the Marmoset or Substance Subforums, but they are a bit slow going and I need an answer fast. I am trying to use Substance Painter for the Allegorithmic Beast Contest. But I Must be doing something wrong, because I can't get the textures or lighting to match. I try…
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…
Introducing Moon Ink Studios: As a game art outsourcing studio, Moon Ink Studios is committed to quality, collaboration, and client satisfaction. Our team specializes in the following services: * ART DIRECTION * ENVIRONMENT DESIGN * CONCEPT ART * GAME ASSETS * Unreal Engine Optimization * CONSULTING * SFX & MUSIC * Game UI…
I know many of you might have seen the super bowl spot, but they just released a much extended theatrical trailer. It contains dialogue, and is the first trailer/teaser to do so. [ame] http://www.youtube.com/watch?v=nv89K2h5peg[/ame] Iroh is cast terribly imo. I mean a lot of people are, but I was really taken aback by his…
Damn you guys are fast! I was going to try to post under the second post. Thanks all Ill answer some questions in a bit... Did general polish and clean up on shader and textures here to give the area a more united look. Was put on these for like 2-3 days. Last min fixes. These hallways represent very little work on my part…
Speed modeling video of the model: https://www.youtube.com/watch?v=wnQu9GElDXA Sketchfab.com model: [sketchfab]ffa3463ad6b042e8b3d38feb2a135917[/sketchfab]
Here's how my scene looks now: Here's how i'd like it to look (done really fast in photoshop): Anyone have some advice for getting cast shadows on terrain? I tried subdividing it more but that just caused it to crash when i baked. Dynamic shadows have proven useless as their draw range is very short. Any advice is…