Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…
If you don't mind me asking, how did the exhibition go and this is a serious bid btw I'm curious if the kitty is for sale? she or he is particularly gorgeous :) Your painting has come along in leaps and bounds - so nice one Marie :+1:
Ugh, yeah lots of tools don’t display normal maps the right way in their thumbnails/viewers. Here’s another tip: Normalize your textures! I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe these filters can help you! Normal maps should always be…
So why did you reply? What things did you change exactly? The images on your homepage still do not utilize the watermark, which defeats the purpose of the site.
Does anyone remember the artist who used to post here and made very high end pixel art textures? I distinctly remember them showing off fighter jet and helicopter models from a xbox 360 game they worked on where despite using either 1024x1024 or 2048x2048 maps all the details were done with pixel art. It was incredibly…
So I unwrap my model in the 2nd channel so it can be all nice and prepared for lightmapping and collapse the unwrap modifier down. Now, a while later I add some more stuff to the model and need to edit the 2nd UV channel in order to make sure all the changes are corrected but all the unwrapping I did before has…
I did a quick search for "arnold physical sun & sky jagged reflection" and found a possible solution. Can you try this? https://forums.autodesk.com/t5/arnold-for-3ds-max-forum/strange-glass-reflections-from-hdri-3dsmax/m-p/11043844/highlight/true#M5085
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Hey guys! I am going to be a dad! Can't stop saying that enough. My little Bair cub will be born in September if everything goes like it should. =) I did have a question for those Dads and Moms on the Polycount boards. How does your work life change once you have a little one? I am sure it does but just want to hear some…
Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…