hi, im in texturing phase of production i really want best quality for texture i watch naughty dog video about uncharted 4 shader they use shader package, they dont do fabric detail in zbrush they generate cloth wrinkle normal map, and they achieve fabric detail just with shader and texture tiling its great, just with 512…
Hey guys. I've been trying to figure out an issue I am having for a while and haven't come to a solution yet, so I'm turning to the lovely Polycount minds for some insight. I'll just keep the example simple for convenience sake, but essentially I have a shader that is vertex blending with an edge mask to give a nice…
Hey all, I'm trying to find a few older techniques for texture blending models into the terrain. I've been playing around with HeroEngine and having tons of fun so far, but being fairly new with environmental design I've hit a lot of roadblocks on the best ways to piece together a decent looking environment. Trying to…
I'm trying to smooth out this transition between the soil and the white background, but I keep getting these massive blocky tiles. How can I change this? Is it because the landscape geometry is too low? The result from trying to blend out the layer with a height map. Nothing changes when I try to use a stamp. I want it to…
I agree with that but since you're there already what I usually do is.. build material functions for specific terrain types - eg. grass. these materials might have slope blending, various stuff to break up tiling, heightblending between the various textures - whatever is needed then use the specific landscape layer…
I'm using the included 'cryBlendShader.fx' max shader that came with the latest SDK release. Obviously I'm trying to blend textures together but I'm having some issues. The texture that can be controlled via the 'dirt' settings within the material (it goes in the 'DiffuseMap 2' slot) shows up fine and is responsive to said…
Hey, I would like to share this node. the node can blend multiple grayscale inputs together. There are 2 versions of this. One is with one blending mode for all inputs and the other one is blending mode per input. The files are SBS so you can take a look or make changes. If you have any feedback on it let me know.…
Hello there. I hope I came to right place to ask this question. I want to be an animator for games. But working in Blender. First time I was requested to make animations that will be used for animation blending in Esenthel engine. I was asked to make anims like: - turn anim left/right- where character moves it's head into…
I attached a quick example below. I'm struggling with how to derive a solid one-bit style mask from two heightfields blended using the max style blending. My mockup below is basically approximating some pebbles I want to blend on some sand. But I can't use the original pebble generator as a mask because a lot of the…
I am using 3dsmax's Render to texture to transfer Normal, Diffuse, Spec and lighting maps from my detail mesh to my render mesh. Problem is that there is no "bleeding" of textures past the UVs so when I view the model in engine. I see the seams all black and ugly when it gets mip-mapped. I was told that there is a plugin…