Hello, I have lots of questions for the game art community :) When I'm working on a hobby game or a quick prototype I always struggle to find quality assets. TurboSquid forces me to sift through tons of inappropriate models, and the prices are often inflated due to the selling fees. I can think of a few good websites,…
I am starting a new task, but I need a wider pool of data to feel comfortable moving forward. This is why I come to you guys... In game production, things get cut, or redone. At my studio there are types of assets and similar reasons, and I wanted to verify my suspicions before I start acting on my conclusions. So...tell…
Kevin's post pretty much sums it up but I'll share anyway. I have to say though, I wish I had the kind of time he does to spend on assets at work. No doubt they crank out an amazing amount of content at such a high quality bar, but the LD's there are masters of reuse and repurposing assets! The workflow and process of…
I have some stuff up for sale on the Unity store. Any revenue you make is initially held by Unity and you have a few options for when and how to receive payment. Direct deposit, checks, and PayPal are all options. I use PayPal and have had no problems. For the asset packs themselves, you can adjust the price of your asset…
These assets will be in an interactive learning program, wich will have a roman level, Aquincum. The deadline was very close, and there were more than 30 assests wich I had to deliver. So I had to make assets as fast as I can, and worked out relativley fast ways to do it. Please let me know if i did anything dumb!…
Just something i made over a few hours yesterday.https://www.artstation.com/artwork/YGWG8d?notification_id=7538169950 - Full artstation if you want to see details and shots
For one of my class assignments, I had to model and texture an antique Schoenner "Dribbler" live steam engine locomotive (ref 1) (ref 2). Any thoughts on what I did well, what I can do to improve, etc? This asset was modeled in Autodesk Maya, and textured and rendered in Substance 3D Painter.
Our studio is broken down into sub departments. I'm lead level designer/artist, so all enviornment assets go through me. But character assests are handled by someone else, as are concepts. So everything is kind of handled on a per-type basis.
Hi everyone, I am working on a project in Maya and I am new to creating game assets and UV islands. My map in Maya in set to 2048 for all my assets, but I have one asset that is really big in the scene and I can't match its UV size to the rest of my assets. I am still working to understand a bit more about texel density…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…