"As I really dont have much to do with characters I am curious how useful retopo addons like the mentioned ones would be for optimising any assets I make espically sculpted ones" Can be quite helpful not only for organic figurative content sculpted or otherwise but also large scale hardsurface props (vehicles, scifi mechs,…
Found the solution, though if files are moved and the projects become unusable. The solution if anyone comes across this renaming or moving files around (for whatever reason) is to. Open the scene file in word and go through each of the folders to find the missing texture map+location. I renamed my AO and forgot to reload…
Finished reading... Sounds like they have spent a lot of time on this release! Definitely the biggest driver feature packed release I have seen. And it's still only in Beta ( I would be really surprised if there are not many bugs introduced with the 301 series considering some of the longstanding tdr issues they have been…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hello, Im new to 3ds max and modeling, I am current following a tutorial by chamfer zone. i am unable to select an object or any control points on an object after trying to use the cut tool. operation im trying to do - i have 2 objects, i am trying to cut into the face of one, using the vertex snap to trace the other.…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
I was able to get back to it last night... and I made the toggle. This will toggle the turbosmooths in a selection on or offfor i in $ do if isproperty i #turbosmooth == true do if i.modifiers[#turbosmooth].enabled == on then i.modifiers[#turbosmooth].enabled = off else i.modifiers[#turbosmooth].enabled = on The script…
ah sorry. completely misunderstood. This isn't a virtual texture as such despite needing the setting enabled. I'd assume the setting needs to be enabled to support the reatlime painiting. reading the docs - you should be able to combine your mesh paint with world aligned textures but it doesn't look like you'll be able to…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Firstly, I love it, so so good, really digging the scene management and the fact it actually maintains materials :D Some TB2 testing now that I've woke up :3 Some feedback/things I've ran into :D Some of this might already be stated but I'll reiterate my longing for them anyway :3 * Would be nice to scale items * An…