Hello,
Im new to 3ds max and modeling, I am current following a tutorial by chamfer zone.
i am unable to select an object or any control points on an object after trying to use the cut tool.
operation im trying to do - i have 2 objects, i am trying to cut into the face of one, using the vertex snap to trace the other.
before trying to do this, i can select everything fine, afterwards, i cant select the model unless i select everything and then deselect what i dont want, or if i go to scene exporer, but even once i have selected the object, it wont let me select verts, edges or faces. its like it doesnt see the object there. (the cut doesnt work either)
i have performed this operation somewhere else on this object with no issues at all.
i have checked to make sure the object isnt frozen, or selection locked and i have double checked that there is no selection filter.
does anyone have any ideas? its driving me crazy
Replies
hopefully i can explain it a bit better.
i have a stock for a gun, and i need to cut a whole in it, the method i was trying to use is to make an object that is the shape of the whole i need and to 'trace' it with the cut tool onto the stock, so that i can then delete the polygons. ( i know there are other methods of doing this, but i was trying to follow the tutorial)
i have discovered that if i convert to editable mesh and then back to poly, i can select the objects and verts again, how ever if i try to use that method again, it causes the same problem.
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Might have solved it, kinda?
i moved the object i wanted to trace further into the model, and that seems to have allowed me to 'trace' it and remove the polys like i wanted
i still have no idea why i couldnt select anything before, or why the cut tool would make this happen, but at least its working now i guess?
If this is happening in the future try this first; Right click on the snap tool and check mark Edges only (make sure the other surface is going through the object being cut.
NOTE: there are a few reasons this issue happens, sometime it's hidden polys/vertex/edge, and other things.
I also feel it's heavily dependent on the project but, I prefer this method on more simple, single objects being that with the Boolean method you need to retopologize the mesh. I use boolean but I wouldn't for this. If anyone disagrees with that statement please reply; I'm also on the hunt for tips and tricks.