You are over complicating the issue, and probably misunderstanding the bits of information you hear here and there. Sure, a design task can be helped by some 3d. Sure, many talented designers do that. To learn how to do it, they mostly figure out the 3d part on their own because the tools they need from a 3d package are…
Think the shoulder has 3 spikes, not 2 for me anwyay idk ask the concept artist. i did both cause idk if you wanted his right or viewers right so to avoid confusion. Basically some parts seem off when putting the model next to the concept, the stylized aspects of the armor are not there, namely the thickness of the armor…
Update 7.11.19 For the last week I worked on a couple of things: - Resurrected the whole project, which was abandoned since the Artstation Challenge. - Worked on materials and UV. - Tried to make it possible to work on this project on 2 different PCs seamlessly. Trim Sheet for temple fundament was sculpted in ZBrush, baked…
Check this out [ame]https://www.youtube.com/watch?v=aQSPEMWhNbg[/ame]. There are so many different ways to make separate meshes for armor and anything else you can imagine; the goal is to find the technique that works best for you. It'll take a while to find that process (a couple years) so don't be afraid to try new…
I use Alt+w/e/r to reset values to 0 in my controllers. Inspired by Blender's alt+transform shortcuts. This works either by selection or current character set (which is default with no selection). This is very helpful when moving things around and to reset things back to default. Very useful for both rigging and animation.…
For some strange reason every time this topic comes up we end up in very polarized answers ... Now I would agree that the thread title might be a bit misleading : But Prav is being very clear here : And that makes a whole lot of sense ! - Of course you most likely want your final deliverable meshes to be built with clean…
Since you hooked your map up to specular power, it's a specular power map in this case, rather than a gloss map. In UDK, specular power determines the size of the specular highlight, while specular (aka specular color) determines the color and intensity of the specular highlight. You can get a good feel for the numbers…
Senior 3D Artist - Character Art - Unannounced Game Remote Full-Time (40hrs) Salary: $60,000-$85,000 Company Website: https://www.reanimated.digital (under construction) Other Post https://remotegamejobs.com/jobs/reanimated-digital-senior-3d-artist-unannounced-game-remote-job Reanimated Digital is a new indie studio with…
Hello Polycount, I don't post much here but I'm in dire need of advice other 3D artists in the industry. I'm a self-taught 3D artist that just completed my first year of university at a highly regarded games program. It ultimately left a lot to be desired and I realized I wasn't going to be learning the techniques and…
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