Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
You can apply here : https://smrtr.io/8ZR_m Are You Looking for a Great Place to Work? Join the Game! Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness. We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
[ QUOTE ] If you get stuck there, you're bound to get stuck on a bunch of other parts in the game :L| PROBLEM SOLVING PEOPLe [/ QUOTE ] Games hardly have any problem solving, usually to get something fucking simple done you gotta do it the most complex way possible. Its more like puzzle solving because its only going to…
No game dev biz experience, but I made a game once and am looking into hiring some contractors for my next. So this gives a little insight as it makes me have to think similar to the people who you might be working to earn the attention of. Basically, if I am gonna hire somebody I want somebody who can do something that is…
For me personally I like mudbox it works like I expect a 3D app to work, I still struggle with zbrush and wonder why the hell they do simple things so bass-aackwards. But here are some issues I have with Mudbox. 1) Mudbox doesn't have a Dynamesh equivalent. At least not that I've found. If it's there they don't make it…
Congratulations! Yes. These kinds of tools are certainly representative of the direction that the industry is moving in - this is evidenced by the adoption of these and similar tools by studios across the world, my own included. I'll go into why further along in this post. Well, it depends on how you define efficient.…
Hey Thanks to the ones who have taken the time to fill out the survey. Here are some responses to a couple of Questions on the survey. Answers to "What Features would you like to see" 1. Be nice to see some "animation features" in there, but mainly in the sense of manipulating/aligning/mirroring/swapping control object…
Two Listen : Thanks a lot for taking the time to reply, I appreciate it ! And rambling is good :) You are hitting the nail on the head. In the previously posted sketches I just couldn't find a way to loosen up, which I think was mostly due to me not being able to recreate the feel of working traditionally. And of course…
I realize that may not have been the case with the new toolkit, but in all honesty something needs to change. Because the functionality is still that of something added instead of a core tight-nit system. The features are great, I wont deny that. We don't need more features, we need a solution that gets out of the way and…
Hi dzibarik! Firstly, I just want to put out there that I am no professional in the gaming industry, nor have I done a degree in Game Art, 3D Modelling or anything related to Game Art. I left my BA Architecture Degree because it was full of people I didn't want to be and the Industry seamed bleak to me (in my personal…