Here is a little piece of animation I'm working on to improve my skills as an animator. It's just a series of actions performed by Nico (model made by chadmv and downloaded from cretivecrash (dot) com) that would be intended for a videogame. I'd like to know your opinions, critiques and any questions you might have.…
Hi folks I'm going to do the model of a character that have to be rendered in UDK with directx11 for my dissertation. I'd like to set up the model with the features that the next generation videogames (ps4 and xbox1)are able tu support in terms of triangles count, texture size and number of uv layouts, but actually I…
Hi all, I'm a vfx artist in the videogame industry (currently working for Arkane Studios) and I started a blog a few months back. I'm mostly talking about materials in the udk and sometimes about other tools, say photoshop or after effects. I'm using the udk because I've worked with it for 5 years and it feels a bit like…
This is the Neck protection part of the thingy. 4232 polys and 1024x1024 tex size. I'm not sure if I should have baked the screws and bolts to the surface, because they take up pretty much most of the polygon count. But it doesn't look that well when they are flat. Also what is the average polygon count for NPC models in…
Hmmmm. I'm just not interested yet, even based off this featurette. All the cool shit looks like it was lifted straight from Aliens. The hound animals looked dodgy, like from a 1990's pre-rendered videogame cinematic. With District 9 being executed so well, I don't think he's raised his CG bar high enough. And I totally…
You're absolutely right mate, but that doesn't change the fact that your employer is that, and only that. I hear working for videogame companies in Japan is positively hellish. I bet Kojima doesn't fuck about in inflicting his vision. I pretty much guarantee that's a hardcore dictatorship. The MGS series is industry…
Mutant League: A Videogame Art Challenge! You've been begging for it. The rumors been circling. Hints have been dropped. Finally it is here. Sound the vevezulas, fire up the jumbo trons, hit the pregame tailgate parties and let's make some Mutant League goodness.We're kicking off a new challenge here at Polycount - Mutant…
Yes, the sadistic undertones the AVP Game had where really disturbing. And I have to agree that games should still look like games... but I guess the evolution of graphics is unstopable. I just remember how I saw those primitive first 3D Games as a child and how a kid these days must see a game like GTA4... I'm not sure if…
my absolutely subjective opinion is definetly a NO. while the main fighting gameplay is pretty awesome and the game has probably the best opening of any videogame ever, 2/3 of the game consist of stupidly crowbared in features, unpolished gameplay and cutscenes that are 2 levels above the stupidity level of regular metal…
I believe that's a low-ish poly model. Just box-modeling to block out shapes. Now, if you plan to throw this in ZBrush to make HiPoly, you would want to keep the quads. If this is ready to be thrown into a videogame engine, then you can use Triangles as well. A question for you; will you place visible structures on the…