Hey all, Wondering if anyone has a good way of doing this. We will have hundreds of files that need to be individually rendered. Each will consist of about 4 seconds of animation, but will have about 3 cameras in each scene. We need to figure out a way to automate the render process of multiple scenes with multiple camera…
Hi Everyone, Our texturing process is built upon baking in lighting information and data into a flat diffuse. I'm running into an issue, where normal maps when doing a diffuse render to texture are providing incorrect surface information. It may be easiest for me to illustrate via some simple imagery. Here is a simple…
Thanks for the heads up on the signature link! :D What I meant was when I change the renderer in the viewport from default quality rendering to high quality rendering
So I have this weird issue when trying to render glass in Arnold, and I'm not really sure what's causing it. When I render, I got some kind of "artifacts"- When I smooth the mesh, those "artifacts" disappear- Anyone has an idea what's causing it, and how to remove those artifacts from the unsmoothed version? I use…
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
To a decent quality absolutely, these guys did: https://unity.com/madewith/adam Though NO real time renderer will get you to the same visual quality of an offline production renderer like Arnold or V-Ray (yet, maybe another 5-10 years). What would you be rendering?
Hello! I need help! I am trying to make a wireframe render of my model with the playblast in maya... The thing I wanna do is to overlay (with ps) the wireframe once I have done it to show the topology work... But the playblast is not working!! Damn the result is a weird white outline.. dunno where the wireframe gone! This…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
Hey guys, ive ran into a small problem when rendering out an AO map and Cavity map for my model in Xnormal. Im using a cage and the normal map comes out just fine but when I try to render out the AO and cavity map they come out so faint and light you can barley see them, any ideas as to why this js occurring?
Adding to what the others have said, realistic = approaches reality. You need virtual lighting and surfacing (materials) that behave like the ones in real life. Anything done on a computer is always going to be an approximation of reality, so what you need to do is research how to best do that when using your renderer of…