Mix Universe is what this is called now! So I haven't posted on here regularly, but I just want to throw out there that I have been working on this still and have documented a few things along the way. I used to post on polycount quite regularly awhile back but fell off the bandwagon a bit. To jump straight to it, here is…
Project name: Echo of Neghen Salle Brief description: First idea of this project was born almost a year ago, on October 14th, 2009. Ever since it has been slowly developing, as the team also grew with time. We are aiming to create a plot-driven fantasy game with more in-depth interactions and less flashy effects alike…
Darksiders II 'Create a Weapon' Contest We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!! For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of…
Aside from the obvious that borderlands this one of the most amazing, well put together games ( with a few negatives) of all time, gearbox has done a few things that to me are genius. No cloth you say? I dont know if this is a widely used technique or what but Ive never noticed this before. Instead of using actual cloth…
"Girl vs Bugs" is a personal project i began in 2019. i work on it from time to time. my goal is make a game for my nieces Dahlia (6yr) and Willow (4yr) to play. i hope to have it completed by the time the oldest turns 10 years old. GAME DESIGN the core game design is inspired by Blaster Master on the NES. the game's…
Lumion is looking for a Visual FX programmer (shaders HLSL/GLSL) Are you a talented shader artist looking for a new challenge? Do you enjoy writing shader code, have a strong drive in researching and applying new techniques, and love creating new jaw-dropping effects (post-processing, particle fx, and compute shaders)? Can…
The floating pads in UE4. I started thinking more about more panel lines and stickers, as suggested by others. I started with my ship's logo. I named my spaceship Arrow, so I searched for arrow logos to see how arrows were represented. When "arrow" was the only subject, the other options varied too much. There were a few…
TicToc Games is seeking a U.S.-based 3D Artist with a specialty in sculpting highly stylized, angular and cartoony 3D Models for an independent game project in early stages of production. They must have a love for character, storytelling, and be a creative problem solver. Position is contract based, with potential for…
Hello, This is my very first attempt at creating a game asset, I'm trying to make everything right for this project and learn as much as possible from it, so that once I will have finished it I'll be able to follow the workflow easier, to get more time to creation and less to technical struggling ! I went for a bit…
Hi guys... let me introduce myself first. I'm Piotr and I've been working on my 3D skills for last couple of years, still searching for that entry level job in 3D. -not so brief introduction- My goal is to be a character artist, all the way until the last year I have been working on characters but could never get to look…