Are you a talented shader artist looking for a new challenge? Do you enjoy writing shader code, have a strong drive in researching and applying new techniques, and love creating new jaw-dropping effects (post-processing, particle fx, and compute shaders)? Can you spend hours tweaking and refining your shader to make it look just right? Then we are looking for you!
Lumion is a serious gaming-based visualization program for architects and runs on our in-house developed DirectX 12 based 3d engine. We aim to deliver high-quality graphics in an easy-to-use environment. So anyone can pick it up, have a fun time using the program and achieve high-quality renders.
We are looking for a new colleague to join our development team. Your role will be pushing the visual boundaries by creating new eye candy and updating existing shaders. Since the main focus is not on performance like in games, you can develop more complex shaders than usually possible.
A formal qualification in shader programming is a plus. However, if you’re great at HLSL/GLSL shaders, sheer talent can make up for a lack of work experience!
In return, we can offer you a permanent full-time job, a good salary, and a friendly and fun work environment without crunch time.
We're flexible in terms of work location. Part of our team works remote, others do work in our office in the Netherlands. We can help you relocate.
Then we would love to hear from you. You might be asked to do a small unpaid test we will use to evaluate your skills.
Send the following to floyd [at] lumion.com (replace [at] with @):
Please write ‘Visual FX programmer: your name” in the subject line of the email.