Home 3D Art Showcase & Critiques

[need help] CGMA Character Creation For Games

polycounter lvl 5
Offline / Send Message
Aydhe polycounter lvl 5
Hi guys... let me introduce myself first. I'm Piotr and I've been working on my 3D skills for last couple of years, still searching for that entry level job in 3D.

-not so brief introduction-

My goal is to be a character artist, all the way until the last year I have been working on characters but could never get to look satisfying. Under advice of another artist i went and spent last 8 months working on props as at a time there was a lot of positions for prop artists and it was good way to fill up my portfolio and improve my modelling/texturing skills.

You can find my props here: https://www.artstation.com/aydhe

However after spending last 8 months on props and getting my portfolio up to date, i want to get back to working on characters.
Unfortunately i feel like I've hit a roadblock when it comes to characters and don't really know how to progress... worst part is that i can't tell what is it that I don't know but i feel like i'm missing on some important aspects when it comes to making high-poly model of characters and understanding the efficient workflow.

-end of not so brief introduction-

With that in mind i would like to take part in CGMA course but in the past i took an online course already and ended up really burning myself in effect. I would really appreciate if you could guys give me some opinions about it as what i'm really looking for is some quality 1 to 1 feedback with industry seniors that could help me.

Here is the character I am currently working on:
https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/67/submissions/46169

Also please find some older characters in post below.



To scroll to the bottom click on this text, there's a lot of images and i cant seem to make them smaller

Replies

  • Aydhe
  • Aydhe
    Offline / Send Message
    Aydhe polycounter lvl 5
  • Brian "Panda" Choi
    Offline / Send Message
    Brian "Panda" Choi high dynamic range
    Which of these are concepts that already existed?

    For what you have right now, I get an overall sense of "flat," and this is irgnoring the facial expressions.  Also, the designs you've chosen are not attractive.

    The akimbo pistol lady
    - Folds and wrinkles don't read well and don't seem accurate.
    - Face, design wise, feels boring.
    - Weapons need a detail pass: edge scuffing, roughness noise, finger prints, rust, water damage, sun damage, etc.
    - I'd want close ups of the face sculpt to get a sense of the anatomy handling.
  • Aydhe
    Offline / Send Message
    Aydhe polycounter lvl 5
    Which of these are concepts that already existed?

    For what you have right now, I get an overall sense of "flat," and this is irgnoring the facial expressions.  Also, the designs you've chosen are not attractive.

    The akimbo pistol lady
    - Folds and wrinkles don't read well and don't seem accurate.
    - Face, design wise, feels boring.
    - Weapons need a detail pass: edge scuffing, roughness noise, finger prints, rust, water damage, sun damage, etc.
    - I'd want close ups of the face sculpt to get a sense of the anatomy handling.
    anatomy on the akimbo lady is broken on so many levels, face planes were not really defined and it's just baaad.
Sign In or Register to comment.