So the title pretty much sums it up, i can see all the verts through the other side of my mesh, really distracting. Has anyone else had this problem before or know how to fix it???
Everyone has offered really solid advice. Think that Neox, Eric and sacboy have summarized the key points of the issue and provided a lot of good links to additional resources on the topic. Just wanted to quickly address a couple of different points brought up in the discussion. Subdivision modeling tends to be an…
I'm going to call this model done for now. I don't want to tweak it anymore, even though some parts still look pretty rough. I've sunk way too much time into it and honestly it's left me feeling a bit desperate. I'm ready to jump into the next stage quickly.
Hi, I have sculpted, retopped and bakes some stairs that look nice in Ue4... however I did these as a damaged version and feel that ideally it would be useful to produce a non-damaged set and blend the damage detail/normal between the two.... ideally these will have different topology...would this be a case of vertex…
this is either a colorspace issue - make sure you're outputting raw from painter and importing linear to blender (i don't know what blender calls it) a tangent basis issue - make sure your model has the same tangent data and triangulation for both the bake and the render meshes. if you're using fbx there's a tickybox for…
I've been lurking for forums for a bit and was very happy to find this place! The community seems great, honest, blunt and most importantly gives useful criticism, all without shying away from dick jokes, etc. Not to mention some of the completely fucking amazing art here. Anyway, I'm working on my game character modeling…
And after adding the "personality" I think (I THINK) it's done, thanks sell posts for the references. I'm sure that it can get more perfect, but I've already spent much time on this and I would like to do more proyects, if you have feedback I would appreciate it. What is left is preparing a file for screenshots on the…
Hey everyone! A bit late to the party but we are indeed READY TO PARTY. We have pretty much skipped any real "concept" phase and have moved straight into primary forms. We have been wanting something like this to really get us to use the Quixel suite and dive even further into Marmoset. Anywho. The premise for our rider…
For some reason half my grass is red. I've messed around with the healthy & dry colour to no avail. The texture is completely green, and so is the material ball. The model also looks green in the viewer (in the bottom right of the screen) when selected, it only starts turning red when painted. It does this when I try…
Hello, I used to use a software that projected an existing geometry (lowpoly) into a highpoly geometry. I used this to reproject our base body lowpoly geo into Body scans. The software worked like the following: You mark certain amount of points on the lowpoly mesh, then mark the same points in the same order in the…