I got and assignment: In on of my "side projects" im part of a team developing a Unity game (preproduction stage), and i should find out what is the best solution for character hair compatible with UNITY engine, for realtime aplication (game). We need something that is not really much HW intensive (runs on medium to low PC…
Hi Guys i was wondering if i could get some people's best optimized approach on this. I am currently creating a plethora of models in 3ds max that relate to real world kitchen units with internals and all. Large groups of these models will be very very similar the only difference being they will go up in width of…
In addition to the modeling apps, take some time to learn at least the basics of Mudbox or ZBrush, and Photoshop, maybe UVLayout, Topogun.... Fact is, if you hear about a program more than a few times in the course of browsing the interstates at least give it a cursory glance.
Hi! So I want to find the best possible setup for the following textures: * Albedo RGB * Opacity * Normal RG * Height * Emission RGB * Ambient Occlusion * Metallic * Roughness I've prepared the initial layout, which is the best I can think of by myself, but I'd be happy to hear your suggestions on that. And I don't care if…
There are good and bad workflows,but not "best" workflows.If you compare workflows like the rounded edge shader and the Zbrush smoothing method, you'll notice that both have their strengths and weaknesses.The first method is faster but you can't use it outside of a specific software.The second can be exported anywhere but…
Im making a building that's going to be using multiple materials, concrete for the ground, metal for the door handles, wood for the walls etc. What is the best and most optimized approach to do this? Do I use one material that contains multiple material functions? Assign material elements slots to the mesh? Or a mix of…
I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…
Hello, I'm not sure the best way to word this question. I've explored all of the options for symmetry in Zbrush and didn't fidn anything that suits the object I'm working on. with x and y symmetry and rotation (to move the center point) I've been able to make this object. I was only able to create one piece of the object.…
Hey all! Pretty new poster not sure if this is the best place for this question. I'm having an issue with importing a Summons for Beast Master. I've skinned him up using the rig from the original bird summon. I've made sure my affect bone limit is set to 3. I go into the workshop to import the bird. Wearable items (which…
I can see a few design things here you might want to think about: * I'm not sure if you're going for something that would actually suit a warrior, or if this is just an eye candy piece (not a bad thing), but if you're going for someone who could actually hold their own in a fight, you'd need to cover up some of the exposed…