If you want to be a character artist in a game studio, start making game art characters. All of your work is pre-rendered or half finished looking, with pretty bad presentation. I dont say this to be mean, but to highlight how the first impression is when opening your portfolio. the samurai is the strongest piece in your…
Lot of young people think if they have worked very hard on something, it must have value. But you can bust ass and it all be for nothing... then, if you got the wrong attitude, all that repeated failure and effort that seems to have been wasted drags you down. Eventually you quit. The people who achieve their goals aren't…
Don't use posemaniacs. Use real human ref. Harder to find, but 3D models are not accurate. They do not deform correctly nor do they have physics or weight, plus you're totally flattening out stuff that's in perspective because of various factors, but lack of proper depth perception is probable one. Pixelovely has a…
As far as #3 is concerned - assuming you're talking about a live, physical presentation during an interview - practice is essential, especially if you're not used to public speaking. Make up some index cards - or even scraps of paper - listing features you feel are important, then put those notes into a coherent form, and…
I had the opportunity to attend the IGDA Leadership Forum last week, and had the opportunity to listen to a lot of industry veterans talk about what it takes to be a leader, and their experience in the workplace. From my notes i came up with this. I am still expanding some of the ideas, but i thought it would be…
First to say what I'm looking for: * 2 to 3 concept artists (most notably a character artist and background/landscape artists) so our 3D modelers can flesh out the character designs. I sketched a few characters, but my skills are limited at the moment. So will need help fleshing out the designs. I draw traditionally on…
WarCry: Lords of War Brief description: WarCry has been in the works since November 2007. We will focus on creating a game based on squad combat and tactics. Currently we are in need of talented texture artist and concept artist, as well as one experienced GUI designer with some knowledge of C#. Target aim:Commercial…
After a bit of a hiatus and allowing myself to relax from graduation from university, I've decided to come back into the creation of an environment in the Unreal Engine. This blog post will be a journey from start to finish of the creation of a game environment, to not only teach new and aspiring environment artists about…
Hi there Polycount! Introduction: I am currently working on a shorter horror game that will be for PC made on Unity. And I will start off this thread with a wall of text were I will explain the main concept and the thought of the game. After that I will post an asset list. Then I will post my assets and the chain of work…
Hello Polycount Community, My name is Matt, I’m an advertising graduate, entrepreneur and passionate fan of the video game and the video game community and I’m writing to you today to reach out to the Polycount community about a developing start-up happening in Boston, MA and of an opportunity that I hope will excite you.…