Hello everyone! First, I would like to give some information about myself. My name is Jacob, and I am a hand-painted stylized environment artist looking for a full-time job in the games industry. As of right now, my portfolio has been tuned and tweaked a lot since graduating, but I'd like to get some more opinions on it…
Hello, I was modeling a female body base I will use for a future work. Am just a hobbist in 3D modeling and have been starting to learn Zbrush these days. Here's my briefing : I started with a Zsphere base body for my sculpt, then accepted the rigging and started sculpting with dynamesh, 256 resolution and 0 blur and…
Hey I would like to share my hand painted creature, but im not sure about what color I should use that fits better and also gives me better armony between the other colors. I tried to make some kind of lowpoly character like Dota 2 style. All suggestions are welcome :D ! 1. Initial one ( I think is too much saturated that…
Hi all, when UV unwrapping a character, do you advise increasing the texel scale of UVs for areas that require more detail such as hands? Or making sure to keep texel scale consistent for the entire character? Last full character I finished I polypainted in Zbrush so UV scale of realtime mesh wasn't as important since I…
Hello Polycounters! I am currently creating "game ready Hard Surface asset" for my portfolio. My goal for this project is to create an asset, meet standards, and put it into Unreal Engine 4 scene. I have the model with all the maps, baked in Substance Painter from High Poly version. I am now in a place where I need to…
Hi polycount! Its been a while, and I'm back with much better skills than before (I hope) As you can see from the title this is a character supposedly for the Blizzard Art contest, but it is in fact a fake, because I am not allowed to participate. I am 19 years old, and still in highschool, but I'm not studying art or…
We are a growing mobile game studio looking to release several games in 2018. We are looking for a long term partner to assist in developing stylised and hand painted animal creature textures. This first project is for our upcoming game featuring wolves. We are looking for an experienced artist to deliver a set of…
Last week I started blocking out some armour, learned how to use material blending for scalp hair and stuff like blood decals, which I will also use for stuff like facial tattoos and so on. Also worked on a walk animation for the male basemesh. I'm kind of doing everything all at once, so zbrush progress might be slower…
Hello fellow Polycounters, I recently graduated and I'm just coming off a little break. For my first portfolio piece out of school I made a realistic german bayonet and I've realized that I need to expand my horizons beyond photo source texturing. I also want to try a project outside of my usual workflow of high poly, low…
We are currently working on a mobile game, requiring UV's and hand painted textures for our baby animal models. The work consist of baby models for a: Bear Pig Cat Deer Fox Moose Rabbit Raccoon Tiger Wolf We will need 3 texture variants for each animal type. Common, rare and magical. Project budget: $1200 - $1500 USD We…