I am currently creating "game ready Hard Surface asset
" for my portfolio. My goal for this project is to create an asset, meet standards, and put it into Unreal Engine 4 scene.
I have the model with all the maps, baked in Substance Painter from High Poly version. I am now in a place where I need to decide how to handle the details.
1. What do You think, what approach would be the best?
a) make these details on high poly version and bake them with all the other maps?
b) create trim sheets (then how to assemble them with other textures on model?)
c) create decals (how is a different topic)
2. How to handle same details if they are supposed to have different material from the surface they are on?
If I am wrong somewhere please let me know. I'm here to learn.
Thank YOU to everyone who is here to help! Cheers!