Hello fellow Polycounters,
I recently graduated and I'm just coming off a little break. For my first portfolio piece out of school I made a realistic german bayonet and I've realized that I need to expand my horizons beyond photo source texturing.
I also want to try a project outside of my usual workflow of high poly, low poly, bake, texturing, and I have decided to just hand paint my textures onto my low poly model.
I have no idea what I'm doing but that's for the best, I think.
Edit: Final render, I may revisit this later and add more details although I'm not sure it needs it. Here are the renders for my folio.
And here are the texture sheets for those who asked and general lookery,
Thats what I have so far the next step will be unwrapping then texturing. The tri count is around 1700. So any critics, kind works, or ideas/things I could add or do differenctly would be more than welcome. Hell, anything you may have to say really.
Also here is my reference.. Amazing artwork by Matias Hennecke
Replies
Here is what I have so far.
Just a worn Stone tile.
(More to come)
And now with shingles! A first pass, but so far I like em
@ SaferDan Thanks! And I agree entirely, the stones were more a practice run than anything (it was my first h.p. texture :P), I don't think I will actually use them for anything other than practice. the stones that is.
looking forward how you will get this style into 3d!
are you planing to use normal-maps also?
ps. the art-deco-style of your portfolio-page is great!
I'm planning on doing the diffuse first, then tailoring the textures to use ndo for my normal map creation. we shall see how that turns out :P
That tutorial for shingle will be made eventualy as well, I have just been having some photoshop issues at home.
I may also need to up the contrast..
I will post my brick texture on its own later!
Try to think about your textures as if you would paint whole image - First mock up all colors, shapes, big details, make it feels the same as your reference, and only then- start work on fine details like bricks and tiles on roof.
Paper- thanks, I appreciate it, and I agree with you about the colour, I think they are too saturated, Imma work on it!
Nathan- I will post dem texture sheets once its more done ish :P
Heres a new WIP render..
most of the colours are blocked in, now I just need to get to those details (and some of the window frames.)