Well technically I've Les Paul shaped models with a flat top (not sure if they were Gibson though) but either way they don't look half as sexy, so I second the recommendation on the curved top. And the knobs as well, I honestly have never seen knobs as tall as these. Nice work on the other parts though, I've modelled a Les…
I'm helping some friends with a game they're working on (Project Unity) mostly doing environment art. I've never used Unity before, though, so any help you could offer would be much appreciated =]. To the best of my knowledge this will be distributed as a browser game, so if you have any suggestions for optimizing texture…
Hey guys :) ,i have been recently trying to create myself a new workflow in Maya inspired by many features that i really like in Modo.I was wondering if some of them are available as scripts in Maya,since they seem to be really,really useful - The selection tool in Modo allows you to select a face,jump one step and select…
Juts a little update...I exported my block out into 3ds max...and I thought about how I want to build the elements I will make the walls on the left and right out of these column shapes and the receding area as two seperate meshes. The main bridge I will build out of modules, the luttle bridges are their own element. The…
So I did a bit more work on it tonight. I modeled the first gate on the dock. It's pretty high poly just because It's going to be one of the main visuals once the player gets to the top of the dock, and I think I can make it really impressive. While the gates themselves are done, the frame around the gates is WIP, I know…
Thank you all for the input! I will be working on it tonight when I get home... however, my knowledge is all over the place with 3ds Max. It's like a really fragmented hard drive. I know how to bake and a few other tricks, yet there are some really simple beginner things I don't know about... mostly workflow stuff. That…
The modularity is good and working fine. As a set of modular buildings they work great. But if you're creating a disaster scene, it looks really clean. You've got a fallen bridge and there's no dust piles, all the buildings around it are really clean and there's no sign of this place having been... lived in. It's like a…
well there's a man sitting right there in the middle of the shot for reference. let's assume he's a little short, mostly for ease of measument, at 5ft tall standing. from there i would estimate the footbridge he's sitting on at 2.5ft wide and 10ft long with about 5ft between the foremost bridge and the next. i would also…
HAY GUYS LOOK WE HAVE A GIMMICK ISNT IT NEAT ITS JSUT LIKE HALF LIFE2 PHYSICS TOY BUT BETER looks neat, but very, very gimmicky. Even moreso than half life 2 was (can you really tell me there was innovative gameplay in hl2 beyond "hey look physics, instead of pushing button to extend bridge, you pick up and move bridge…
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