I want to make the isolation walls as a textures for a UE4 scene, I don't know how to start or what to use this it's a bit more complex than the textures I'm used to make, would you scult it in zbrush and make a texture out of it? or should I learn designer? Thanks. This is my reference
I'm learning BP in UE4 through doing stuff that I'm interested in (because i dunno other fun/interesting ways to learn it /: ). And i want to learn how to make inventory like in Fallout or tes games - list inventory, but all tutorials about how to make slot inventory with all that stuff "how to make item occupy multiple…
Hi guys, new user here. So this sunday i used the blender painting tool to texture this model i made.. That's how it ended up.. was very proud of it, but looking at him now the colors are kinda weird and exagerated, so today i tried a different direction/workflow. didn't had much time now so it's still very WIP, but is it…
I'm a native Max user and I use the make planar tool every now and then. At work though, we use Maya 2009 and I can't seem to find a tool that's close to make planar and I can't scale by face normals. Anyone know how to make a select group of faces flat planar based on their average? Max has this tool, I'm just hoping Maya…
Heya all, was following a Tut that iv followed before too some okay results but feel the starting point of the fibermesh is so wildly different an copying there settings is not really yilding the same results and not learning how to make hair i guess? are there good tuts out there for learning how to make differing styles…
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
well, this didn't went well. At first I was thinking about focusing on booleans and making a lot of kitbash parts but somehow my modelling techniques became too complicated and drew away my inspiration so I've decided to dump everything except parts I made for kitbash and start again fresh with simple traditional…
I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…
Ive been working with Blender for about 4 months. I learned how to use the tools and controls from youtube vids and the Blender wiki. kinda getting the hang of it. So, here's the stuff I've made so far.
Hi everyone, I'm doing a high to low poly bake in Marmoset Toolbag 3 as part of a practice project. I mirrored a mesh and set half of the UVs one tile over for baking in Marmoset. For some reason, Marmoset displays mirrored bakes incorrectly, shifting one side up. When I imported the maps into Substance Painter everything…