After finishing up Crysis 3 some of the Artist (including me) went over to Ryse to help out a bit. Here are some pics of the far away vista´s in the game. This was my task and also doing some small assets plus a bridge. As you can see in the on and off gifs - its alot to fill up in the distance. Together with Margaret…
Dynamesh works best with "water tight" volumes. It can try to automatically fill in a hole if they exist, but it's going to take the shortest route possible and it isn't going to be smart about it. This is where the problem begins. Dynamesh is going to bridge it nice and planar, straight across the hole, which means these…
Hi Guys , my Patreon went live a few days ago. I will be doing full emerssive environments for VR. I am building environments from lots of shows and games i grew up with in the 80s and early 90s as well as my own creations and general hard surface work. First up is a full bridge interior of the sdf-1 from Super Dimensional…
Well technically I've Les Paul shaped models with a flat top (not sure if they were Gibson though) but either way they don't look half as sexy, so I second the recommendation on the curved top. And the knobs as well, I honestly have never seen knobs as tall as these. Nice work on the other parts though, I've modelled a Les…
If you press the spacebar on the 2d preview in designer it shows you the tiling. In this case the material simply doesn't tile well and you're not going to be able to fix that properly with sneaky shader tricks etc. Particularly on something so structured. Making interesting textures that tile well takes a huge amount of…
I'm helping some friends with a game they're working on (Project Unity) mostly doing environment art. I've never used Unity before, though, so any help you could offer would be much appreciated =]. To the best of my knowledge this will be distributed as a browser game, so if you have any suggestions for optimizing texture…
Hey guys :) ,i have been recently trying to create myself a new workflow in Maya inspired by many features that i really like in Modo.I was wondering if some of them are available as scripts in Maya,since they seem to be really,really useful - The selection tool in Modo allows you to select a face,jump one step and select…
Juts a little update...I exported my block out into 3ds max...and I thought about how I want to build the elements I will make the walls on the left and right out of these column shapes and the receding area as two seperate meshes. The main bridge I will build out of modules, the luttle bridges are their own element. The…
Thank you all for the input! I will be working on it tonight when I get home... however, my knowledge is all over the place with 3ds Max. It's like a really fragmented hard drive. I know how to bake and a few other tricks, yet there are some really simple beginner things I don't know about... mostly workflow stuff. That…
So I did a bit more work on it tonight. I modeled the first gate on the dock. It's pretty high poly just because It's going to be one of the main visuals once the player gets to the top of the dock, and I think I can make it really impressive. While the gates themselves are done, the frame around the gates is WIP, I know…