Damn vig you and me are on the same page, i was planning on making 12 more textures and bring my full texture size up to 256 for all the diffrent parts. I just have to figure out what other weapon types i want to make and think about the type of things i would want in the design of the legs. oh and red is the team color.…
Hey cody, Looks like a fun little project! Aside from the horizontal edge loop removal, I think its a good block out so far. It might just be me, but maybe using a single 512 map for a small prop in the scene might be a little over the top. Perhaps a 256 would work just as well in the long run. What do you think? Can't…
Hey there thanks for the comments The engine is the Torque Engine (www.garagegames.com) unfortunately I cant scale up the UVs on the ground they are stuck at a 256 texture with crappy scaling i know. I guess I probobly should have given a bit more of an idea of the theme, I am looking at a stylised fantasy setting. the…
So I got myself Substance Painter cause my texturing trough blender succ. I'm still learning how to walk trough it, and just found out how to import SP textures into Blender so I don't have to render with IRay. In here I've used just 256 samplex, 2k texture resolution, blank background with HDRI lighting and quite low-poly…
I'm having some trouble with my lighting / light maps. There's some seams and weird lighting artifacts. Everything is snapped to grid / perfectly aligned, but these things keep happening! Lighting is at a production level too. Any help? And they only happen on certain walls. Lightmaps are at a 128 at the moment. I've tried…
This is a little 1950's office setup. Will be adding more props as I go along. Really not sure what I am going to use to render it all out. May got with UDK, Unity or even the Toolbag. Just have not thought that far ahead yet. This has mostly been practice in learning the in's and outs of Ddo. Right now the desk you are…
Hey there, i'm soon finished with this Fennek for a school project. The game is set in a small Swedish city therefor the Swedish-camo and number plates. Please come with some last suggestions before i call it finished. Because of time restrictions the normalmap is made of hightmaps instead of high-lowpoly baking. The…
So this is my first attempt on modeling a low poly character, he's a final project for a class I'm taking. He's based off an original character I developed which I redesigned for low poly modeling. Here's the original drawing that started it: A Hindu-inspired androgynous deity; the Piercer is a neutral god that blinds…
Hello everyone, I was wondering if i could get some feedback on my current scene and how I can improve it. On another note, there is something i need help on, the shading on the trees. I am rendering in UE4 and wondering why i am getting odd shading on the trees (it is currently rendered in high lighting quality. Will it…