So this is my first attempt on modeling a low poly character, he's a final project for a class I'm taking.
He's based off an original character I developed which I redesigned for low poly modeling.
Here's the original drawing that started it:
A Hindu-inspired androgynous deity; the Piercer is a neutral god that blinds sight and lights the way.
The budget given was a poly count of 4000-4500 tris and 2 256 sized texture maps.
Here is what I have so far: