Hey all. Just wondering if anyone knows a way to dock the Move by numbers window (or others) in max into the top toolbar? I use it all the time and it tends to get in the way just floating around...
http://cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ https://vimeo.com/232405064 Download max files from my homepage. cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ This is my second DataChannel modifier sample pack. If you have not checked my first sample pack. Please check my 3dsMax 2017.1…
Hi I just installed the newest UDK release and having been away from UDK for a while I was overjoyed to find FBX support added. Thats as far as I got however as no matter what export settings I use it just says "Import failed". I'm using maya 2011 hotfix3 x64 with the latest fbx plugin 2011.3.1 installed. I've tried using…
Hi I tested the new version and it is a bug... the feature we are talking about doesn't work in NSUV + maya 2016 SP6 but works in maya 2017... In maya 2016 i cannot make the prescale feature working in NSUV at all in situation I explained. I tried this by making two different size cubes and tried to layout their UV's…
Hello, Just wanted to see if any Polycounters are attending to the Nordic game conference on 27-30 April. The conferance takes place in Malmö Sweden and Copenhagen Denmark. Official site:http://www.nordicgame.com/ I will be attending the conference, anyone else?
Malcom, make sure your artist uses the supplied maya plugins if they aren't force triangulating the meshes. Maya handles normals related to triangulation differently than other tools. Basically, a quad can have different normals depending on which direction it is triangulated. However, in maya there is a third possible…
After a year of work, it's finally done. There's some stuff that definitely needs work, but I'm happy with the result. Critiques are of course, welcome. http://www.youtube.com/user/RySan21#p/a/u/0/mfThYDJJ3Cg Make sure you watch it in 480P. :)