You say art and unique landmarks... but you have to look deeper than that. By deeper I mean whats really occurring within the player. What you are looking for is "emotional response". Once you find out what triggers an emotional response, then the rest is easy. One way to trigger an emotional response, and it pretty much…
Alright, I've got a few things: First: The site looks great - clean, simple, effective. And the models... I'll start with the one I have the biggest problem with - The shark It looks like a 30-60 minute speed model that someone slapped some poly paint on and called it finished... And I'm a little unsure if it's supposed to…
All thanks so much. The ND team is insane I am a new guy here, It has been one hell of experience I pretty much came into the moment to help out so that was my main mission come in and help as much as possible. The team is really proud and have and are taking a well deserved vacation Thanks all for the comments. Eric…
can you put the img reference? or you can't disclose that? Ok, right from the bat, your brick is indeed flat. You don't have decals on it, or try to break up that brown color a lot. Bricks are not the same. Grime and stains from rain collect on corners, or next to windows. Specially if there is metal around it. There are…
Well I had a Creative Director who would ask a question in an interview. "Are you a gamer who wants to develop games, or a developer who likes to work on games?" He was asking about priorities. He didn't want gamers because the #1 thing in their life was playing games not developing or refining the skills he needed them to…
Note: I've adjusted the contact information in the starting post. Please DO NOT get in contact with me via email or PM if you would like to get involved in PARPG. Personally answering every application turned out to be a lot of stress and as I'm rather busy right now, we have to send you to the introduction board of our…
Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…
Pirax said: Was the risk worth it in the end? Yes. It was worth it. Do I have any regrets about it? Yes. I wish I did some of that sooner. Did the place I moved to have a positive impact? Yes. I don't mind rambling about my past jobs. Removing the freelance gigs, I had like 4-5 employers, as an employee. After my…
I think we are still in an infancy that might be accelerated with the billions invested in VR and the prevalence of Indie development. Where artists might to a lesser degree see themselves as cogs in the machinery. Where they do not aspire to be 3d modelers, Texture Artists, Animators or some other combination of visual…
Not that its of much consequence but I will throw a post up too Background: I was in toy soldiers for just over 13 years and have been in the games industry for nearly 3 years. My first gig in the games industry was as a Jr character artist at Eurocom (rip) after that, a straight character gig at Splash Damage, and I now…