This is some work from The Last of Us. I worked mainly as a Shader/Texture Artist, but also did my fair share of modeling in some areas. I worked with several people directly such as Adrian Castro, Heather Cerlan, David Ballard, and David Baldwin. I was hired at Naughty Dog what seems like yesterday (10 months or so ago) entered into crunch. It has been a great experience working with such a talented team. I have had the pleasure of working with two great teams ND and Crystal Dynamics (Tomb Raider) in the year 2013. Hope you all enjoy.
This is one of the level sections assigned early on when I entered Naughty Dog. I was responsible for Modeling, shader/textures, and general direction of the area. This is a small exploration space in the game. Some stuff was outsourced, but was heavily tweaked later on.
These are some of the main prototype rocks for this area.